Kug Gujnas Ji̊ Qi̊v (/kug guj/ /nas/ [cauldron] [off white]) is a subtropical Large City located in the Kririsi̊mù Region of the Tetburland.
The name Kug Gujnas Ji̊ Qi̊v is derived from the Sylvin language, as Kug Gujnas Ji̊ Qi̊v was founded by Meleamorpha, who was culturaly Tauran.
Climate
Kug Gujnas Ji̊ Qi̊v has a yearly average temperature of 29°C (84°F), with its average temperature during the summer being a hot 32°C (89°F) and its average temperature during the winter being a warm 26°C (78°F). Kug Gujnas Ji̊ Qi̊v receives an average of 160 cm/y (62 in/y) of precipitation, most of which comes in the form of rain during the fall. Kug Gujnas Ji̊ Qi̊v covers an area of nearly 139 km2 (55 mi2), and an average elevation of 4314 m (14153 ft) above sea level.
Overview
Kug Gujnas Ji̊ Qi̊v was founded durring the late 12th century in fall of the year 1076, by Meleamorpha. The establishment of Kug Gujnas Ji̊ Qi̊v suffered from many setbacks, delays, and obsticles, most notably a group of Kug Gujnas Ji̊ Qi̊v which required millitary assistance exterminate before the community could finish being built.
Kug Gujnas Ji̊ Qi̊v was built using the conventions of Tauran durring the late 12th century. Naturaly, all settlmentss have their own look to them, and Kug Gujnas Ji̊ Qi̊v is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.
Kug Gujnas Ji̊ Qi̊v is buildings are built arround a single spacious split-log ties mainstreet which forms a counterclockwise spiral to give the city a over all circular shape. The city sits behind an impressive looking clay brick wall. The wall is notable for querried stone blocks being used to renforce the clay bricks in the expected manner and locations. While the wall was built to the exact specifications of modern fortifications, one has to wonder why the money invested into creating such a well fortified wall wasnt spent on a less impressive looking wall crated from sturdier materials. Kug Gujnas Ji̊ Qi̊v's walls would endure a brief bombardment, but only from light siege weapons. It seems more likly the city's walls were not designed with defence in mind but rather lending the town a certain air with visitors. Astonishigly, the boondoggle-of-a-fortified wall are in pristine condishion, as if they had just been finished before you laied eyes upon them.
Right off the bat Kug Gujnas Ji̊ Qi̊v hits you in the face with its success. Everyone, even the peasants, are dressed in well made clothing. Every tool and implement you can see is finely made, and people will boast to you as obvious strangers of the wonders which can be found in their markets. More interestingly is a total lack of beggars, and plenty of new buildings are going up even as you speak. Somehow this city has come into quite a lot of wealth, and recently from the looks of things. The new wealth has created some worrying attitudes in many passers by, such that it’s clear new laws have recently been enacted and enforced with such extreme scrutiny the locals seem to be going about their day as if by clockwork.
Civic Infrastructure
Kug Gujnas Ji̊ Qi̊v possesses a city-wide Aethary Link which provides Aethary access anywhere within its metropolitan. This allows citizens who can afford the relevant devices access in their places of work, and rarely homes.
Kug Gujnas Ji̊ Qi̊v has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Kug Gujnas Ji̊ Qi̊v has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Kug Gujnas Ji̊ Qi̊v. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Kug Gujnas Ji̊ Qi̊v's parks.
Kug Gujnas Ji̊ Qi̊v has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Kug Gujnas Ji̊ Qi̊v.
Kug Gujnas Ji̊ Qi̊v has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Kug Gujnas Ji̊ Qi̊v has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Kug Gujnas Ji̊ Qi̊v has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Kug Gujnas Ji̊ Qi̊v has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Kug Gujnas Ji̊ Qi̊v has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Kug Gujnas Ji̊ Qi̊v has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Kug Gujnas Ji̊ Qi̊v has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Kug Gujnas Ji̊ Qi̊v's public wards, blessings, and other arcane systems.
Kug Gujnas Ji̊ Qi̊v has an Scientific Academy which provides higher education in the natural sciences.
Kug Gujnas Ji̊ Qi̊v possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Kug Gujnas Ji̊ Qi̊v's grid is powered by a direct leyline tap.
Kug Gujnas Ji̊ Qi̊v's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.
Kug Gujnas Ji̊ Qi̊v has a first rate hospital which caters to anyone in need of long term medical care.
Kug Gujnas Ji̊ Qi̊v has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.
Kug Gujnas Ji̊ Qi̊v has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Kug Gujnas Ji̊ Qi̊v's natural decorations nor waterways.
Kug Gujnas Ji̊ Qi̊v has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Kug Gujnas Ji̊ Qi̊v has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Kug Gujnas Ji̊ Qi̊v has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Cultural Notes
Kug Gujnas Ji̊ Qi̊v's garrison was built using a different architectural style from the rest of the town. The style used is known for its buildings being predominantly formed through the combination of basic geometric shapes. However, it shown in the detailing given to the structures such as its characteristic tall columns, intricate detail, symmetry, harmony, and balance in their designs to an astonishing degree of precision. Decorative elements for the buildings tended to be built into the structure itself, making great use of fluting, frescoes, inlays, and embossing.
The Guardian, Graven near Kug Gujnas Ji̊ Qi̊v are known to be quite timid.
Kug Gujnas Ji̊ Qi̊v's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves consuming a local toxin to channel Conjuration energies of tier 3 via divine sermons.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 63
Farmers: 105
Farm Laborer: 205
Hunters: 117
Milk Maids: 91
Ranchers: 44
Ranch Hands: 89
Shepherds: 88
Farmland: 133504 m2
Cattle and Similar Creatures: 8200
Poultry: 98406
Swine: 6560
Sheep: 328
Goats: 65
Horses, Mounts, and Beasts of Burden: 3280
Craftsmen
Arms and Toolmakers: 66
Blacksmiths: 72
Bookbinders: 43
Buckle-makers: 45
Cabinetmakers: 78
Candlemakers: 93
Carpenters: 100
Clothmakers: 91
Coach and Harness Makers: 34
Coopers: 91
Copper, Brass, Tin, Zinc, and Lead Workers: 46
Copyists: 30
Cutlers: 27
Fabricworkers: 74
Farrier: 211
Furriers: 21
Glassworkers: 109
Gunsmiths: 67
Harness-Makers: 30
Hatters: 63
Hosiery Workers: 24
Jewelers: 36
Leatherwrights: 80
Locksmiths: 33
Matchstick makers: 49
Musical Instrument Makers: 47
Painters, Structures and Fixtures: 41
Paper Workers: 46
Plasterers: 43
Pursemakers: 58
Roofers: 34
Ropemakers: 32
Rugmakers: 32
Saddlers: 60
Scabbardmakers: 77
Scalemakers: 34
Scientific, Surgical, and Optical Instrument Makers: 21
Sculptors, Structures and Fixtures: 31
Shoemakers: 32
Soap and Tallow Workers: 111
Tailors: 198
Tanners: 40
Upholsterers: 46
Watchmakers: 44
Weavers: 91
Whitesmiths: 25
Merchants
Adventuring Goods Retellers: 22
Arcana Sellers: 22
Beer-Sellers: 44
Booksellers: 54
Butchers: 88
Chandlers: 88
Chicken Butchers: 92
Entrepreneurs: 35
Fine Clothiers: 84
Fishmongers: 82
Florists: 19
Potion Sellers: 52
Resellers: 136
Spice Merchants: 43
Wine-sellers: 74
Wheelwright: 52
Woodsellers: 31
Service workers
Bakers: 156
Barbers: 145
Coachmen: 45
Cooks: 131
Doctors: 73
Gamekeepers: 48
Grooms: 28
Hairdressers: 113
Healers: 79
Housekeepers: 117
Housemaids: 142
House Stewards: 96
Inns: 30
Laundry maids: 64
Maidservants: 126
Nursery Maids: 58
Pastrycooks: 131
Restaurateur: 117
Tavern Keepers: 117
Specialized Laborer
Ashworkers: 43
Bleachers: 30
Chemical Workers: 18
Coal Heavers: 72
In-Town Couriers: 66
Long Haul Couriers: 76
Dockyard Workers: 65
Gas Workers: 16
Hay Merchants: 28
Leech Collectors: 92
Millers: 80
Miners: 76
Oilmen and Polishers: 52
Postmen: 69
Pure Finder: 42
Skinners: 96
Sugar Refiners: 18
Tosher: 48
Warehousemen: 113
Watercarriers: 67
Watermen, Bargemen, etc.: 105
Skilled Laborers
Accountants: 41
Alchemist: 51
Clerk: 64
Dentists: 33
Educators: 100
Engineers: 47
Gardeners: 32
Mages: 25
Plumbers: 34
Pharmacist: 38
Professors: 14
Scientists: 23
Wizards: 14
Civil Servants
Adventurers: 31
Bankers: 47
Civil Clerks: 74
Civic Iudex: 35
Consultants: 21
Exorcist: 78
Fixers: 38
Kami Clerk: 61
Landlords: 64
Lawyers: 40
Legend Keepers: 54
Militia Officers: 234
Monks, Monastic: 102
Monks, Civic: 105
Historian, Oral: 74
Historian, Textual: 41
Policemen, Sheriffs, etc.: 74
Priests: 131
Rangers: 45
Rat Catchers: 48
Scholars: 52
Spiritualist: 61
Slayers: 18
Storytellers: 115
Military Officers: 113
Cottage Industries
Brewers: 96
Comfort Services: 126
Enchanters: 37
Herbalists: 38
Jaminators: 126
Needleworkers: 121
Potters: 52
Preserve Makers: 96
Quilters: 47
Seamsters: 149
Spinners: 93
Tinker: 36
Weaver: 88
Artists
Actors: 35
Architects: 13
Bards: 51
Costumers: 20
Dancers: 38
Drafters: 21
Engravers: 26
Fine Furniture Carpenters: 16
Glaziers: 34
Inlayers: 30
Musicians: 93
Painters, Art: 16
Playwrights: 34
Sculptors, Art: 29
Wood Carvers: 131
Writers: 117
Produce Industries
Butter Churners: 113
Canners: 109
Cheesmakers: 131
Ice Merchants: 14
Millers: 66
Picklers: 59
Smokers: 38
Stockmakers: 35
Tobacconists: 50
Tallowmakers: 76
12373 of Kug Gujnas Ji̊ Qi̊v's population work within a Foundational Occupation.
739 work in Agriculture
2756 work as Craftsmen
1018 work as Merchants
1816 work as Service Workers
1272 work as General Laborers
516 work as Skilled Laborers
1756 work as Civil Servants
1105 work in Cottage Industries
704 work as Artists
691 work in Produce Industries
19445 of Kug Gujnas Ji̊ Qi̊v's population do not work in a formal occupation, but do contribute to the local economy. 984 (3%) are noncontributers.
Points of Interest
Kug Gujnas Ji̊ Qi̊v was unknowingly built atop something unstable, and now that substrate is crumbling. It may be swampy ground or a decaying coastline, or it could be an ancient buried city that’s now giving way. In the case of some antique habitation, the denizens that once lived there might be boiling upward as their home is collapsing, or new opportunities may be revealed even as the community’s present structure is ruined.
Kug Gujnas Ji̊ Qi̊v makes use of canals for some of its streets. Locals often fish in the canals.
POI
History
The the a glaive of Wild Magic, an a glaive imbued with notable amounts of Wild Magic energies was created near Kug Gujnas Ji̊ Qi̊v by in time immemorial, reportedly some time during the late 2nd century.